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How Video Game Designers Use Math
  • Authored by: Jill Egan; Math Curriculum Consultant: Rhea A. Stewart, M.A., Specialist in Mathematics, Science, and Technology Education
  • Also available in Math in the Real World Set, 10-Volumes
  • Trim Size: 7 x 9-1/4
  • ISBN-10: 1604136030
  • ISBN-13: 978-1-60413-603-6
  • Status: In Stock
  • List Price: $28.00
  • Imprint: Chelsea Clubhouse
  • Published: 10/01/2009
  • Dewey Number: 794
  • Reading Level: Grades 3-5
  • Pages: 32

Summary

From Pac-Man to Xbox, people love playing video games. But many are unaware of the importance math plays when it comes to designing these addictive games. How Video Game Designers Use Math guides readers through the math concepts designers use to create and produce their games.

Concepts and skills emphasized include:

  • Number Sense and Operations
  • Problem Solving
  • Estimation
  • Measurement
  • Data Analysis
  • Algebraic Thinking
  • Geometry and Spatial Sense.

Specifications

Full-color photographs and illustrations. Glossary. Further reading. Index.

About the Author(s)

Jill Egan is a freelance writer and editor. She holds a master's degree from the Bank Street College of Education.

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